#ifndef __STARTLAYER_H__
#define __STARTLAYER_H__
#include "cocos2d.h"
#include "GlobalPrec.h"

USING_NS_CC;

class StartLayer : public GameLayer
{
public:
	REGIST_LAYER_CREATE(StartLayer);
	virtual bool OnInit();
	void StartGame();
	bool Commond(CCNode* sender,CSString event);
private:
	CCSprite* mBackground;
	CCMenuButton* mStartButton;
};


#endif